Kelly Ho | Staff Writer
Hosted by the Geek Culture Club, a mysterious game night was held on Tuesday, Nov. 5.
Featuring a mysterious game that later turned out to be a Fate/Grand Order “History Test.” Fate/Grand Order is a mobile video game that uses folklore and history to make its various characters.
The game essentially works by having four players, each having their own button, with each making a specific sound to identify who pressed first.
They are then shown an image of historical figures but in an anime style. They’re tasked to guess the picture using lifelines and hints given throughout the game.
All participants had four life lines including phone a friend, ask the room, ask a question, and a hint freebie.
Later in rounds, each participant was able to have one partner for the later rounds in the game. This included an AI version of historical figures that were then shown to make things tougher for the participants.
The lifelines worked exactly like how a famous show called “Who wants to be a millionaire” uses them, by phoning a friend, asking the room, and even having some freebie hints just in case.
This was to ensure that all students had a fair chance of winning.
Some historical figures mentioned include, but are not limited to: Gaius Julius Caesar, Theseus, Ivan VI Vasilyevich, Oda Nobunaga, Attila the Hun, Captain Nemo, and Henry McCarty (Billy the Kid).
Jonathan Balila, Intern for Geek Culture Club at FIU and a senior information technology major, stated why they helped host the event.
“We wanted to make a bunch of people laugh and to have fun. I already played this game with friends before by showing random characters and guessing them. I thought it would be fun to host it,” Balila said.
Students laughed when others made brave guesses on who the historical figure might be, and others had picked the perfect partner as they guessed correctly on multiple rounds with almost no life lines or hints used.
Through the use of life lines and more freebies later in the round for the last place participants, people who had no knowledge on the game were given more chances to win, making it fair and enjoyable.
With the rise of fair odds, the game’s tension increased allowing the thrill of winning to fuel the contestants.
Laughter, gutsy guesses and fun, students had a blast on this mysterious game night event when competition was at its peak.
Students waiting for the event to start | Kelly Ho, PantherNOW